Worms Scheme Database

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Scheme #11599 (v1)

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Game options

Initial worm energy
111 HP
Number of rounds
1
Worm select
disabled
Manual worm placement
disabled
Artillery mode
disabled
Stockpiling
off
Donor cards
disabled
Fall damage
disabled

Time options

Turn time
40 seconds
Round time
30 minutes
Weapon retreat time
6 seconds
Rope retreat time
10 seconds
Time between turns
5 seconds
Display round time
disabled

Crate options

Weapon crate probability
100%
Utility crate probability
0%
Health crate probability
0%
Health crate energy
25

Object options

Hazards
none
Dud mines
enabled
Mine fuse
random

Sudden death options

Round end style
nothing happens
Water rise
none (0 pixels/turn)

General options

Automatic replays
disabled
Blood
enabled
Aqua Sheep
enabled
Sheep Heaven
disabled
Invincible worms
disabled
Indestructible land
enabled

Weapon options

Golden grenades
disabled
Golden shotgun
disabled
Golden bananas
disabled
Golden longbow
disabled
Team weapons
disabled
Super weapons
disabled

Weapon configuration

NameAmmoPowerDelayCrates
Bazooka0★★★☆☆0100%
Homing Missile0★★★☆☆0100%
Mortarinfinite★☆☆☆☆00%
Grenade0★★★☆☆0100%
Cluster Bomb0★★★☆☆020%
Skunk Bomb0★★★☆☆00%
Petrol Bomb0★★★☆☆00%
Banana Bomb0★☆☆☆☆00%
Handgun0★★★☆☆00%
Shotgun0★★★☆☆00%
Uzi0★★★☆☆00%
Minigun0★★★☆☆00%
Longbow0★★★☆☆00%
Air Strike0★★★☆☆00%
Napalm Strike0★★★☆☆00%
Land Mine0★★★☆☆0100%
Fire Punchinfinite★★★☆☆00%
Dragon Ballinfinite★★★☆☆00%
Kamikazeinfinite★★★☆☆00%
Prodinfinite★★★☆☆00%
Battle Axe0★★★☆☆00%
Blowtorch0★★★★★00%
Pneumatic Drillinfinite★☆☆☆☆00%
Girder0★★★☆☆00%
Ninja Rope0invalid (5)00%
ParachuteinfiniteN/A00%
BungeeinfiniteN/A00%
Teleport0N/A00%
Dynamite0★★★☆☆080%
Sheep0★★★☆☆080%
Baseball Bat0★★★☆☆00%
Flame Thrower0★★★☆☆00%
Homing Pigeon0★★★☆☆080%
Mad Cow0★★☆☆☆040%
Holy Hand-Grenade0★★★☆☆060%
Old Woman0★★★☆☆060%
Sheep Launcher0★★★☆☆080%
Super Sheep0★★☆☆☆040%
Mole Bomb0invalid (5)00%
Jet Pack030 (fuel)0N/A
Low Gravity0N/A0N/A
Laser Sight0N/A0N/A
Fast WalkinfiniteN/A0N/A
Invisibility0N/A0N/A
Damage x20N/AN/AN/A