Worms Scheme Database

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Scheme #11600 (v1)

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Game options

Initial worm energy
200 HP
Number of rounds
2
Worm select
disabled
Manual worm placement
disabled
Artillery mode
disabled
Stockpiling
off
Donor cards
disabled
Fall damage
disabled

Time options

Turn time
24 seconds
Round time
44 minutes
Weapon retreat time
4 seconds
Rope retreat time
0 seconds
Time between turns
14 seconds
Display round time
enabled

Crate options

Weapon crate probability
0%
Utility crate probability
0%
Health crate probability
50%
Health crate energy
50

Object options

Hazards
8 mines
Dud mines
enabled
Mine fuse
0 seconds

Sudden death options

Round end style
nothing happens
Water rise
none (0 pixels/turn)

General options

Automatic replays
enabled
Blood
disabled
Aqua Sheep
disabled
Sheep Heaven
disabled
Invincible worms
disabled
Indestructible land
enabled

Weapon options

Golden grenades
disabled
Golden shotgun
disabled
Golden bananas
disabled
Golden longbow
enabled
Team weapons
disabled
Super weapons
disabled

Weapon configuration

NameAmmoPowerDelayCrates
Bazooka0★★★☆☆00%
Homing Missile0★★★☆☆00%
Mortar0★★★☆☆00%
Grenade0★★★☆☆00%
Cluster Bomb0★★★☆☆00%
Skunk Bomb0★★★☆☆00%
Petrol Bomb0★★★☆☆00%
Banana Bomb0★★★☆☆00%
Handgun0★★★☆☆00%
Shotgun0★★★☆☆00%
Uzi0★★★☆☆00%
Minigun0★★★☆☆00%
Longbowinfinite★★★☆☆00%
Air Strike0★★★☆☆00%
Napalm Strike0★★★☆☆00%
Land Mine0★★★☆☆00%
Fire Punch0★★★☆☆00%
Dragon Ball0★★★☆☆00%
Kamikaze0★★★☆☆00%
Prod0★★★☆☆00%
Battle Axe0★★★☆☆00%
Blowtorch0★★★☆☆00%
Pneumatic Drill0★★★☆☆00%
Girder0★★★☆☆00%
Ninja Rope0★★★☆☆00%
ParachuteinfiniteN/A00%
Bungee0N/A00%
Teleport0N/A00%
Dynamite0★★★☆☆00%
Sheep0★★★☆☆00%
Baseball Bat0★★★☆☆00%
Flame Thrower0★★★☆☆00%
Homing Pigeon0★★★☆☆00%
Mad Cow0★★★☆☆00%
Holy Hand-Grenade0★★★☆☆00%
Old Woman0★★★☆☆00%
Sheep Launcher0★★★☆☆00%
Super Sheep0★★★☆☆00%
Mole Bomb0★★★☆☆00%
Jet Pack030 (fuel)0N/A
Low GravityinfiniteN/A0N/A
Laser Sight0N/A0N/A
Fast Walk0N/A0N/A
Invisibility1N/A0N/A
Damage x20N/AN/AN/A